This isn’t some decrepit, tomb-loving pervert. For one thing, the regal looks are a nice surprise. It turns out that the Necromancer really is something else. But with the Witch Doctor already performing a necromancing role so well, and the Demon Hunter providing all the high-goth skulls and pointy armour anyone could ever need, I just couldn’t see where a Necromancer could fit. And it’s true that the Necromancer in Diablo II is much-loved. So it’s been a long time since Diablo III got anything as substantial as a new class. The last one that appeared, the Crusader in the Reaper of Souls expansion, released - good lord, could it really be three years ago? Rise of the Necromancer adds just one major new thing to Diablo III, a new class, bringing its total count to seven. There are some minor differences between the base game on each platform, but the DLC is the same and everything expressed here is true of the PC release. (Note: this DLC review was based on playing the PlayStation 4 of the game. I’ve been having a wonderful time, raising the dead and casting dark curses. Oh but it’s great to be completely wrong. Another class that’s based on raising gross minions and smashing up mobs from afar? The Witch Doctor seemed to have that amply covered, commanding zombie dogs, harvesting souls and erupting towers of zombies from the ground. I’ll be honest, I couldn’t really see a space in Diablo III for a Necromancer.
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